**FOR CONTROLLER ONLY**

-Destroy your opponents head or torso to win (breaking their arms is fun too!)

-Press START in game to see controls

-A broken arm no longer does damage to your opponent. If both your arms are broken you'll have to resort to headbutts.

-Don't spin to long or you'll get dizzy

-My personal high score is: 57779


Updated 12 days ago
Published 13 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNahspinit
GenreFighting
Made withConstruct
Tags2D, 8-Bit, High Score, Physics, Pixel Art, Procedural Generation, Retro, Singleplayer, Top-Down, Violent

Download

Download
Put Up Your Dukes x64.zip 2.5 MB

Comments

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I like it but the games kinda hard

Yeah, that seems to be a problem with my games. I'll try to make the next one easier :)

(1 edit)

can you please add keyboard and mouse. I love this game I’m just so bad at controller games in general (other than platformers)

Okay, but only 'cause you beat the frogs ;) I'll let you know when it's done

Thank you :)

You know? I think this game would translate quite well into a multiplayer mode, you know…Plug in a second controller and see between you and a friend who would beat the other to death in a fight.

(+1)

Thanks man. I also think that would be cool. I might still tweak this or put out a separate 2 player version.

Oh! That's Cool to hear, just don't overwork yourself...It'd be cool to have but I wouldn't wanna impose upon ya.

(+1)

Omg I love all of this this. Will you release the html/minified js to play it offline?

(+1)

I just did! Let me know if it doesn't work. I'm new to all of this -_-;

I'm on Linux right now, but I'll try on windows as soon as I have access to that computer

(1 edit)

Edit: I'm an idiot. I made a small test with Electron and a sample webpage, and I had the same problem. Only then I realized that for some reason, unlike my browser, both Electron and WebView2 recognised my gamepad as player 2 (I'm using a "Twin USB Joystick" adapter). I plugged the the gamepad in the other slot and it worked! So, yeah, it worked!!! <3

Old message:

Ok, I'm back. I tried it on Windows and I can't get the controls to work. To be fair, my setup is far from standard, I use an original PSOne Dual Shock controller with an old USB adapter, but it DOES work with the itch version. For what I see, what Construct did was to compile your game using Microsoft Edge WebView2, so maybe it is related to this issue.

Maybe if you take your web export (the one you uploaded to Itch originally) and repackaged it using Electron instead, gamepad recognition would work better? 

As a side-note: using Wine or Proton (the compatibility layer used by Steam Decks) didn't work for me on my other machine (the Linux one). But that's almost anecdotal, I don't expect Linux support.

(+1)

Woah, thanks for all the info man. Proper play tester stuff. Glad it worked in the end :)

i hope it doesn't upset you, but while making the tests, I downloaded the Windows version of your game and replaced the JS files with ones called by the version hosted on itch (on this frame). By running a simple webserver on a localhost, it's possible to play it on any operative system. So, it's technically possible to make an offline Linux and Mac version, but I'm not sure if mounting it would be foolproof and worth supporting.